the player's task is finished, the loop breaks.
"""
while True:
- for thing in self.things[self.player_id+1:]:
+ player = self.get_player()
+ player_i = self.things.index(player)
+ for thing in self.things[player_i+1:]:
thing.proceed()
self.turn += 1
- for thing in self.things[:self.player_id]:
+ for thing in self.things[:player_i]:
thing.proceed()
- player = self.get_thing(self.player_id)
player.proceed(is_AI=False)
if player.task is None:
break
+ def get_player(self):
+ return self.get_thing(self.player_id)
+
class Task:
self.task = None
if is_AI and self.task is None:
self.decide_task()
+
+
+class Commander():
+
+ def cmd_MOVE(self, direction):
+ """Set player task to 'move' with direction arg, finish player turn."""
+ if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
+ raise parser.ArgError('Move argument must be one of: '
+ 'UP, DOWN, RIGHT, LEFT')
+ self.world.get_player().set_task('move', direction=direction)
+ self.proceed()
+ cmd_MOVE.argtypes = 'string'
+
+ def cmd_WAIT(self):
+ """Set player task to 'wait', finish player turn."""
+ self.world.get_player().set_task('wait')
+ self.proceed()
+
+ def cmd_GET_TURN(self, connection_id):
+ """Send world.turn to caller."""
+ self.send_to(connection_id, str(self.world.turn))
+
+ def cmd_ECHO(self, msg, connection_id):
+ """Send msg to caller."""
+ self.send_to(connection_id, msg)
+ cmd_ECHO.argtypes = 'string'
+
+ def cmd_ALL(self, msg, connection_id):
+ """Send msg to all clients."""
+ self.send_all(msg)
+ cmd_ALL.argtypes = 'string'