+import sys
+sys.path.append('../')
+import game_common
+
+
class GameError(Exception):
pass
pos_yx[1] -= 1
+class World(game_common.World):
+
+ def __init__(self):
+ super().__init__()
+ self.Thing = Thing # use local Thing class instead of game_common's
+ self.player_id = 0
+
+ def proceed_to_next_player_turn(self):
+ """Run game world turns until player can decide their next step.
+
+ Iterates through all non-player things, on each step
+ furthering them in their tasks (and letting them decide new
+ ones if they finish). The iteration order is: first all things
+ that come after the player in the world things list, then
+ (after incrementing the world turn) all that come before the
+ player; then the player's .proceed() is run, and if it does
+ not finish his task, the loop starts at the beginning. Once
+ the player's task is finished, the loop breaks.
+ """
+ while True:
+ player = self.get_player()
+ player_i = self.things.index(player)
+ for thing in self.things[player_i+1:]:
+ thing.proceed()
+ self.turn += 1
+ for thing in self.things[:player_i]:
+ thing.proceed()
+ player.proceed(is_AI=False)
+ if player.task is None:
+ break
+
+ def get_player(self):
+ return self.get_thing(self.player_id)
+
+
class Task:
def __init__(self, thing, name, args=(), kwargs={}):
test_pos[1] >= self.thing.world.map_size[1]:
raise GameError('would move outside map bounds')
pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1]
- map_tile = self.thing.world.map_[pos_i]
+ map_tile = self.thing.world.terrain_map[pos_i]
if map_tile != '.':
raise GameError('would move into illegal terrain')
-class Thing:
+class Thing(game_common.Thing):
- def __init__(self, world, type_, position):
- self.world = world
- self.type_ = type_
- self.position = position
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
self.task = Task(self, 'wait')
def task_wait(self):
else:
self.set_task('wait')
- def set_task(self, task, *args, **kwargs):
- self.task = Task(self, task, args, kwargs)
+ def set_task(self, task_name, *args, **kwargs):
+ self.task = Task(self, task_name, args, kwargs)
self.task.check()
def proceed(self, is_AI=True):
self.decide_task()
-class World:
+class Commander():
- def __init__(self):
- self.turn = 0
- self.map_size = (5, 5)
- self.map_ = 'xxxxx' +\
- 'x...x' +\
- 'x.X.x' +\
- 'x...x' +\
- 'xxxxx'
- self.things = [
- Thing(self, 'human', [3, 3]),
- Thing(self, 'monster', [1, 1])
- ]
- self.player_i = 0
- self.player = self.things[self.player_i]
+ def cmd_MOVE(self, direction):
+ """Set player task to 'move' with direction arg, finish player turn."""
+ if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
+ raise parser.ArgError('Move argument must be one of: '
+ 'UP, DOWN, RIGHT, LEFT')
+ self.world.get_player().set_task('move', direction=direction)
+ self.proceed()
+ cmd_MOVE.argtypes = 'string'
+
+ def cmd_WAIT(self):
+ """Set player task to 'wait', finish player turn."""
+ self.world.get_player().set_task('wait')
+ self.proceed()
+
+ def cmd_GET_TURN(self, connection_id):
+ """Send world.turn to caller."""
+ self.send_to(connection_id, str(self.world.turn))
+
+ def cmd_ECHO(self, msg, connection_id):
+ """Send msg to caller."""
+ self.send_to(connection_id, msg)
+ cmd_ECHO.argtypes = 'string'
+
+ def cmd_ALL(self, msg, connection_id):
+ """Send msg to all clients."""
+ self.send_all(msg)
+ cmd_ALL.argtypes = 'string'