+ def proceed(self):
+ if (not self.playing) or len(self.playlist) == 0:
+ return
+ if datetime.datetime.now() > self.next_song_start:
+ self.playlist_index += 1
+ if self.playlist_index == len(self.playlist):
+ self.playlist_index = 0
+ if not self.repeat:
+ self.playing = False
+ return
+ song_data = self.playlist[self.playlist_index]
+ self.next_song_start = datetime.datetime.now() +\
+ datetime.timedelta(seconds=song_data[1])
+ self.sound('MUSICPLAYER', song_data[0])
+ self.game.changed = True
+
+ def interpret(self, command):
+ msg_lines = []
+ if command == 'HELP':
+ msg_lines += ['available commands:']
+ msg_lines += ['HELP – show this help']
+ msg_lines += ['ON/OFF – toggle playback on/off']
+ msg_lines += ['REWIND – return to start of playlist']
+ msg_lines += ['LIST – list programmed songs, durations']
+ msg_lines += ['SKIP – to skip to next song']
+ msg_lines += ['REPEAT – toggle playlist repeat on/off']
+ msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+ return msg_lines
+ elif command == 'LIST':
+ msg_lines += ['playlist:']
+ i = 0
+ for entry in self.playlist:
+ minutes = entry[1] // 60
+ seconds = entry[1] % 60
+ if seconds < 10:
+ seconds = '0%s' % seconds
+ selector = 'next:' if i == self.playlist_index else ' '
+ msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
+ i += 1
+ return msg_lines
+ elif command == 'ON/OFF':
+ self.playing = False if self.playing else True
+ self.game.changed = True
+ if self.playing:
+ return ['playing']
+ else:
+ return ['paused']
+ elif command == 'REMOVE':
+ if len(self.playlist) == 0:
+ return ['playlist already empty']
+ del self.playlist[max(0, self.playlist_index)]
+ self.playlist_index -= 1
+ if self.playlist_index < -1:
+ self.playlist_index = -1
+ self.game.changed = True
+ return ['removed song']
+ elif command == 'REWIND':
+ self.playlist_index = -1
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['back at start of playlist']
+ elif command == 'SKIP':
+ self.next_song_start = datetime.datetime.now()
+ self.game.changed = True
+ return ['skipped']
+ elif command == 'REPEAT':
+ self.repeat = False if self.repeat else True
+ self.game.changed = True
+ if self.repeat:
+ return ['playlist repeat turned on']
+ else:
+ return ['playlist repeat turned off']
+ elif command.startswith('ADD '):
+ tokens = command.split(' ', 2)
+ if len(tokens) != 3:
+ return ['wrong syntax, see HELP']
+ length = tokens[1].split(':')
+ if len(length) != 2:
+ return ['wrong syntax, see HELP']
+ try:
+ minutes = int(length[0])
+ seconds = int(length[1])
+ except ValueError:
+ return ['wrong syntax, see HELP']
+ self.playlist += [(tokens[2], minutes * 60 + seconds)]
+ self.game.changed = True
+ return ['added']
+ else:
+ return ['cannot understand command']
+
+
+
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'O'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
+
+class ThingAnimate(Thing):
+ blocks_movement = True
+ drunk = 0
+
+ def __init__(self, *args, **kwargs):
+ super().__init__(*args, **kwargs)
+ self.next_task = [None]
+ self.task = None
+ self.invalidate('fov')
+ self.invalidate('other') # currently redundant though
+
+ def invalidate(self, type_):
+ if type_ == 'fov':
+ self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
+ self.invalidate('other')
+ elif type_ == 'other':
+ self._seen_things = None
+ self._seen_annotation_positions = None
+ self._seen_portal_positions = None