self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
for t in [t for t in self.things if player.fov_test(*t.position)]:
target_yx = player.fov_stencil.target_yx(*t.position)
- self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
- quote(t.protection),
- t.id_, int(t.portable)),
+ self.io.send('THING %s %s %s %s %s %s'
+ % (target_yx, t.type_, quote(t.protection), t.id_,
+ int(t.portable), int(t.commandable)),
c_id)
if hasattr(t, 'name'):
self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
self.io.send('THING_CHAR %s %s' % (t.id_,
quote(t.thing_char)), c_id)
if hasattr(t, 'carrying') and t.carrying:
- self.io.send('THING_CARRYING %s' % (t.id_), c_id)
+ self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
+ c_id)
if hasattr(t, 'installable') and not t.portable:
self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
for big_yx in self.portals: