'thing_id': t.id_,
'status': 'player'
}
+ print('DEBUG LOGIN', t.name, len(self.sessions))
self.io.send('PLAYER_ID %s' % t.id_, connection_id)
self.io.send('LOGIN_OK', connection_id)
self.io.send('CHAT ' + quote(t.name + ' entered the map.'))
spawn_point = self.add_thing('SpawnPoint', t.position)
spawn_point.temporary = True
spawn_point.name = t.name
+ print('DEBUG LEFT MAP', t.name)
self.remove_thing(t)
to_delete += [connection_id]
for connection_id in to_delete:
if hasattr(t, 'installable') and (not t.portable):
write(f, 'THING_INSTALLED %s' % t.id_)
if hasattr(t, 'design'):
+ if t.type_ != 'Hat':
+ write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_,
+ t.design_size))
write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design)))
if t.type_ == 'Door' and t.blocks_movement:
write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked)))