<button id="switch_to_command_thing"></button>
<button id="teleport"></button>
<button id="install"></button>
+ <button id="wear"></button>
</td>
</tr>
<tr>
<li>open/close: <input id="key_door" type="text" value="D" />
<li>consume: <input id="key_consume" type="text" value="C" />
<li>install: <input id="key_install" type="text" value="I" />
+<li>(un-)wear: <input id="key_wear" type="text" value="W" />
<li><input id="key_switch_to_enter_face" type="text" value="f" />
<li><input id="key_switch_to_take_thing" type="text" value="z" />
<li><input id="key_switch_to_chat" type="text" value="t" />
'door': 'open/close',
'consume': 'consume',
'install': '(un-)install',
+ 'wear': '(un-)wear',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
} else if (tokens[0] === 'THING_FACE') {
let t = game.get_thing(tokens[1], false);
t.face = tokens[2];
+ } else if (tokens[0] === 'THING_HAT') {
+ let t = game.get_thing(tokens[1], false);
+ t.hat = tokens[2];
} else if (tokens[0] === 'THING_CHAR') {
let t = game.get_thing(tokens[1], false);
t.thing_char = tokens[2];
'move': 'MOVE',
'door': 'DOOR',
'install': 'INSTALL',
+ 'wear': 'WEAR',
'command': 'COMMAND',
'consume': 'INTOXICATE',
},
init: function() {
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing"]
- this.mode_play.available_actions = ["move", "drop_thing",
- "teleport", "door", "consume", "install"];
+ this.mode_play.available_actions = ["move", "drop_thing", "teleport",
+ "door", "consume", "install", "wear"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
protection = 'none';
}
info_to_cache += " / protection: " + protection + "\n";
+ if (t.hat) {
+ info_to_cache += t.hat.slice(0, 3) + '\n';
+ info_to_cache += t.hat.slice(3, 6) + '\n';
+ info_to_cache += t.hat.slice(6, 9) + '\n';
+ }
if (t.face) {
info_to_cache += t.face.slice(0, 3) + '\n';
info_to_cache += t.face.slice(3, 6) + '\n';
server.send(["TASK:DOOR"]);
} else if (event.key === tui.keys.install && tui.task_action_on('install')) {
server.send(["TASK:INSTALL"]);
+ } else if (event.key === tui.keys.install && tui.task_action_on('wear')) {
+ server.send(["TASK:WEAR"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
document.getElementById("install").onclick = function() {
server.send(['TASK:INSTALL']);
};
+document.getElementById("wear").onclick = function() {
+ server.send(['TASK:WEAR']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};