struct MapObj * selected = mo->owns;
for (; i != select; i++, selected = selected->next);
struct MapObjDef * mod = get_map_object_def(selected->type);
- if (!strcmp("MAGIC MEAT", mod->name))
+ if (mod->consumable)
{
wrong_object = 0;
struct MapObj * next = selected->next;
{
mo->owns = next;
}
- mo->lifepoints++;
+ mo->lifepoints = mo->lifepoints + mod->consumable;
}
}
if (mo == get_player())