name = world_db["ThingTypes"][type_id]["TT_NAME"]
inventory = inventory + name + "\n"
## 7DRL additions: GOD_MOOD, GOD_FAVOR
- string = str(world_db["GOD_MOOD"]) + "\n" + \
+ string = str(world_db["TURN"]) + "\n" + \
+ str(world_db["GOD_MOOD"]) + "\n" + \
str(world_db["GOD_FAVOR"]) + "\n" + \
- str(world_db["TURN"]) + "\n" + \
str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
inventory + "%\n" + \
"""Return val_string if possible integer >= min and <= max, else None."""
try:
val = int(val_string)
- if val < min or (if max is not None and val > max):
+ if val < min or (max is not None and val > max):
raise ValueError
return val
except ValueError:
"""
def zero_score_map_where_char_on_memdepthmap(c):
- # OUTSOURCED TO libpomrogue.so:
+ # OUTSOURCED TO libplomrogue.so:
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
# if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
# set_map_score(i, 0)