terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
terrain_type = self.thing.game.terrains[terrain]
if 'sittable' in terrain_type.tags:
self.thing.standing = False
% terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light:
% terrain_type.description)
self.thing.invalidate('fov')
if self.thing.blocks_light:
self.thing.carrying.full = False
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.carrying.full = False
self.thing.carrying.empty()
self.thing.send_msg('CHAT "You are drunk now."')
self.thing.drunk = 10000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
self.thing.drunk = 10000
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')