+def play_drop():
+ if action_exists("drop") and world_db["WORLD_ACTIVE"]:
+ if world_db["Things"][0]["T_STOMACH"] < 1:
+ log("Nothing to drop from empty stomach.")
+ return
+ world_db["set_command"]("drop")
+
+
+def actor_drop(t):
+ if t["T_STOMACH"] < 1:
+ return
+ if t == world_db["Things"][0]:
+ log("You DEFECATE.")
+ terrain = world_db["MAP"][t["pos"]]
+ t["T_STOMACH"] -= 1
+ if chr(terrain) == "_":
+ world_db["MAP"][t["pos"]] = ord(".")
+ elif chr(terrain) == ".":
+ world_db["MAP"][t["pos"]] = ord(":")
+ elif chr(terrain) == ":":
+ world_db["MAP"][t["pos"]] = ord("%")
+ elif chr(terrain) == "%":
+ world_db["MAP"][t["pos"]] = ord("#")
+ elif chr(terrain) == "#":
+ world_db["MAP"][t["pos"]] = ord("X")
+ elif chr(terrain) == "X":
+ t["T_LIFEPOINTS"] = 0
+ if t == world_db["Things"][0]:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ log("You SUFFOCATE.")
+
+
+def play_move(str_arg):
+ """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
+ if action_exists("move") and world_db["WORLD_ACTIVE"]:
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
+ return
+ d = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("%") == world_db["MAP"][pos] or \
+ ord("#") == world_db["MAP"][pos]:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = d
+ world_db["set_command"]("move")
+ return
+ log("You CAN'T eat your way through there.")
+
+
+def actor_move(t):
+ from server.build_fov_map import build_fov_map
+ from server.utils import mv_yx_in_dir_legal, rand
+ from server.config.world_data import directions_db, symbols_passable
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ hitted = [tid for tid in world_db["Things"]
+ if world_db["Things"][tid] != t
+ if world_db["Things"][tid]["T_LIFEPOINTS"]
+ if world_db["Things"][tid]["T_POSY"] == move_result[1]
+ if world_db["Things"][tid]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
+ if t == world_db["Things"][0]:
+ hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
+ log("You BUMP into " + hitted_name + ".")
+ elif 0 == hit_id:
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" BUMPS into you.")
+ return
+ passable = chr(world_db["MAP"][pos]) in symbols_passable
+ direction = [direction for direction in directions_db
+ if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
+ build_fov_map(t)
+ else:
+ if t["T_STOMACH"] >= 32:
+ if t == world_db["Things"][0]:
+ log("You're too FULL to eat.")
+ elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
+ log("You EAT.")
+ world_db["MAP"][pos] = ord("_")
+ t["T_STOMACH"] += 3
+ elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
+ log("You EAT.")
+ world_db["MAP"][pos] = ord("_")
+ t["T_STOMACH"] += 4
+ if t["T_STOMACH"] > 32:
+ t["T_STOMACH"] = 32
+
+