name = world_db["ThingTypes"][type_id]["TT_NAME"]
inventory = inventory + name + "\n"
## 7DRL additions: GOD_MOOD, GOD_FAVOR
name = world_db["ThingTypes"][type_id]["TT_NAME"]
inventory = inventory + name + "\n"
## 7DRL additions: GOD_MOOD, GOD_FAVOR
str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
inventory + "%\n" + \
str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
inventory + "%\n" + \
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
# if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
# set_map_score(i, 0)
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
# if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
# set_map_score(i, 0)