if ( try_player_cmd(id, "wait", "wait", 0)
|| try_player_cmd(id, "drop", "drop", world.player_inventory_select)
|| try_player_cmd(id, "pick", "pick_up", 0)
if ( try_player_cmd(id, "wait", "wait", 0)
|| try_player_cmd(id, "drop", "drop", world.player_inventory_select)
|| try_player_cmd(id, "pick", "pick_up", 0)