-/* Tries to call by "key" for player actions triggering messages to the server.
- * The appropriate Command struct's .server_msg will be sent, followed by a " ",
- * followed by either a string representation of the numerical value of the
- * Command struct's .arg, or, if .arg == 'i', world.player_inventory_select.
- * Returns 1 on success, 0 on failure.
- */
-extern uint8_t player_control(int key);
-
-/* Try to call by "key" actions for active window's keybindings/geometry config
- * view. Return 1 on success, 0 on failure.
- */
-extern uint8_t wingeom_control(int key);
-extern uint8_t winkeyb_control(int key);