-extern void try_send(char * msg);
-
-/* Keep checking for user input and a changed server out file. Update client's
- * world representation on out file changes. Manipulate the client and send
- * commands to server based on the user input as interpreted by the control.h
- * library. On each change / activity, re-draw the windows with draw_all_wins().
- * When the loop ends regularly (due to the user sending a quit command), return
- * an appropriate quit message to write to stdout when the client winds down.
- * Also call reset_windows() on receiving a SIGWINCH.
+extern void send(char * msg);
+
+/* Keep checking for user input, a changed worldstate file and the server's
+ * wakefulness. Update client's world representation on worldstate file changes.
+ * Manipulate the client and send commands to server based on the user input as
+ * interpreted by the control.h library.
+ *
+ * On each change / activity, re-draw the windows with draw_all_wins(). When the
+ * loop ends regularly (due to the user sending a quit command), return an
+ * appropriate quit message to write to stdout when the client winds down. Call
+ * reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
+ * server's out file does not get updated, even on PING requests. Re-focus map
+ * view on player if world.focus_each_turn is set.