- mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); }
+ mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name);
+ if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y
+ && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); }