- struct ItemDef * item_def; /* Pointer to the item definitions. */
- struct Item * item; /* Pointer to the items' data. */
- struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
- struct Monster * monster; /* Pointer to the monsters' data. */
- struct Player * player; /* Pointer to the player data. */
- struct Wins wins; /* Pointers to WinMeta, individual Wins.*/
-};
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
+ char * winconf_ids; /* Pointer to string of Winconfs' ids. */
+ uint8_t map_obj_count; /* Counts map objects generated so far. */
+ struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+ uint8_t inventory_select; /* Player's inventory selection index. */
+ uint8_t old_inventory_select; /* Temporarily stores for recordfile */
+} world; /* writing inventory selection index. */