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Refactored all "next turn" / "record action" stuff into one short function.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index d82313e62d6aadcd81b7a3846651c9f78aaad95f..357a4c8e85da54a281c4109cc572c7a425610014 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-1,3
+1,6
@@
+#ifndef ROGUELIKE_H
+#define ROGUELIKE_H
+
struct World {
char interactive;
struct KeyBinding * keybindings;
struct World {
char interactive;
struct KeyBinding * keybindings;
@@
-10,31
+13,37
@@
struct World {
struct Player * player; };
struct Map {
struct Player * player; };
struct Map {
- uint16_t width;
- uint16_t height;
- uint16_t offset_x;
- uint16_t offset_y;
+ struct yx_uint16 size;
+ struct yx_uint16 offset;
char * cells; };
struct Player {
char * cells; };
struct Player {
- uint16_t y;
- uint16_t x; };
+ struct yx_uint16 pos; };
struct Monster {
struct Monster {
- uint16_t y;
- uint16_t x; };
+ struct Monster * next;
+ char name;
+ struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
uint16_t rrand(char, uint32_t);
-void save_game(struct World *);
-void toggle_window (struct WinMeta *, struct Win *);
-void scroll_pad (struct WinMeta *, char);
-void growshrink_active_window (struct WinMeta *, char);
+void update_log (struct World *, char *);
+
struct Map init_map ();
void map_scroll (struct Map *, char);
struct Map init_map ();
void map_scroll (struct Map *, char);
-void next_turn (struct World *);
-void update_log (struct World *, char *);
+
+void turn_over (struct World *, char);
+void save_game(struct World *);
+
char is_passable (struct Map *, uint16_t, uint16_t);
char is_passable (struct Map *, uint16_t, uint16_t);
-void record_action (char);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
+void move_monster (struct World *, struct Monster *);
void move_player (struct World *, char);
void player_wait(struct World *);
void move_player (struct World *, char);
void player_wait(struct World *);
+
+void toggle_window (struct WinMeta *, struct Win *);
+void scroll_pad (struct WinMeta *, char);
+void growshrink_active_window (struct WinMeta *, char);
+
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+
+#endif