- char * f_name = "get_dir_to_nearest_enemy()";
-
- /* Calculate for each cell the distance to the visibly nearest map actor not
- * "t_origin", with movement only possible in the directions of "dir".
- * (Actors' own cells start with a distance of 0 towards themselves.)
+ /* Calculate for each cell distance to visibly nearest enemy, with movement
+ * possible in the directions or "dir". (Actor's own cells start with 0
+ * distance towards themselves. Cells of actors of own type are invisible.)