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Server: Don't continue turn after player has died.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 93ea9824a1ec9f54636257d60529ab728e5a4530..6e4edb908c2779a1648387417bb5c2a9fcbd642b 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-1,10
+1,12
@@
/* src/server/field_of_view.h
/* src/server/field_of_view.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Generate field of view maps.
*/
*
* Generate field of view maps.
*/
-
-
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
#ifndef FIELD_OF_VIEW_H
#define FIELD_OF_VIEW_H
@@
-13,16
+15,8
@@
struct Thing;
-/* States that cells in the field of view map may be in. */
-enum fov_cell_states {
- HIDDEN = 0x00,
- VISIBLE = 0x01
-};
-
-
-
-/* Return field of view map of the world as seen from the position of "eye". */
-extern uint8_t * build_fov_map(struct Thing * eye);
+/* Build "t"'s field of view and update its map memory with the result. */
+extern void build_fov_map(struct Thing * t);