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Server/C: In actor_pick(), pick highest ID'd item in stack of many.
[plomrogue]
/
src
/
server
/
hardcoded_strings.c
diff --git
a/src/server/hardcoded_strings.c
b/src/server/hardcoded_strings.c
index 00b9e02c5b6aff05ac3b355a61f74c5458ba54a6..dfb30e1e549d7ad6ed3901d3fcd1e5d22a45cdec 100644
(file)
--- a/
src/server/hardcoded_strings.c
+++ b/
src/server/hardcoded_strings.c
@@
-9,7
+9,7
@@
-char * s[4
3
];
+char * s[4
4
];
@@
-41,6
+41,7
@@
extern void init_strings()
s[S_CMD_T_ARGUMENT] = "T_ARGUMENT";
s[S_CMD_T_PROGRESS] = "T_PROGRESS";
s[S_CMD_T_HP] = "T_LIFEPOINTS";
s[S_CMD_T_ARGUMENT] = "T_ARGUMENT";
s[S_CMD_T_PROGRESS] = "T_PROGRESS";
s[S_CMD_T_HP] = "T_LIFEPOINTS";
+ s[S_CMD_T_SATIATION] = "T_SATIATION";
s[S_CMD_T_CARRIES] = "T_CARRIES";
s[S_CMD_T_MEMMAP] = "T_MEMMAP";
s[S_CMD_T_MEMDEPTHMAP] = "T_MEMDEPTHMAP";
s[S_CMD_T_CARRIES] = "T_CARRIES";
s[S_CMD_T_MEMMAP] = "T_MEMMAP";
s[S_CMD_T_MEMDEPTHMAP] = "T_MEMDEPTHMAP";