curses.init_pair(6, curses.COLOR_RED, curses.COLOR_BLACK)
curses.init_pair(7, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_WHITE)
- #curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
+ curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE)
curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
curses.init_pair(11, curses.COLOR_BLACK, curses.COLOR_GREEN)
curses.init_pair(12, curses.COLOR_BLACK, curses.COLOR_YELLOW)
curses.init_pair(13, curses.COLOR_BLACK, curses.COLOR_RED)
curses.init_pair(14, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
col_unknown = curses.color_pair(1)
- col_mem = curses.color_pair(1)
+ col_creature = curses.color_pair(13)
col_player = curses.color_pair(8)
earth_colors = [
curses.color_pair(4),
curses.color_pair(7),
]
water_colors = [
+ curses.color_pair(9),
curses.color_pair(10),
curses.color_pair(11),
curses.color_pair(12),
- curses.color_pair(13),
curses.color_pair(14),
]
for y in range(world_data["map_size"]):
if world_data["look_mode"] and y == world_data["map_center"][0] \
and x == world_data["map_center"][1]:
if char == " ":
- char = world_data["mem_map"][pos]
- winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
+ bonus = "?"
+ else:
+ bonus = world_data["wetmap"][pos]
+ char = world_data["mem_map"][pos]
+ winmap += [(char, curses.A_REVERSE), (bonus, curses.A_REVERSE)]
continue
+ bonus = " "
+ attribute = col_unknown
if char == " ":
+ if world_data["soundmap"][pos] != "0":
+ bonus = "?"
char = world_data["mem_map"][pos]
- if char == " ":
- attribute = col_unknown
- else:
- attribute = col_mem
if char in charmap:
char = charmap[char]
- bonus = (" ", attribute)
winmap += [(char, attribute), bonus]
else:
- bonus = " "
- attribute = col_unknown
wetval = ord(world_data["wetmap"][pos]) - ord("0")
if ord("0") <= ord(char) <= ord("5"):
mapval = ord(char) - ord("0")
if char in charmap:
char = charmap[char]
elif char == "@":
- attribute = col_player
+ attribute = col_creature
+ av_pos = world_data["avatar_position"]
+ if pos == av_pos[0] * world_data["map_size"] + av_pos[1]:
+ attribute = col_player
winmap += [(char, attribute), bonus]
if y % 2 == 0:
winmap += " "
world_data["bowel"] = 0
world_data["bladder"] = 0
world_data["wetmap"] = " " * (world_data["map_size"] ** 2)
+world_data["soundmap"] = " " * (world_data["map_size"] ** 2)
from client.config.io import io
io["worldstate_read_order"] += [["stomach", "int"]]
io["worldstate_read_order"] += [["kidney", "int"]]
io["worldstate_read_order"] += [["bowel", "int"]]
io["worldstate_read_order"] += [["bladder", "int"]]
io["worldstate_read_order"] += [["wetmap", "map"]]
+io["worldstate_read_order"] += [["soundmap", "map"]]
from client.config.windows import windows_config
from client.windows import win_log
windows_config[:] = [
{"config": [0, -34],
"func": win_map,
+ "scroll_hints": False,
"title": "The Crawling Eater"},
{"config": [1, 33],
"func": win_bar_maker(77, "%", "stomach"),
+ "scroll_hints": False,
"title": "stomach"},
- {"config": [1, 33],
- "func": win_bar_maker(78, "%", "bowel"),
- "title": "bowel"},
{"config": [1, 33],
"func": win_bar_maker(79, "~", "kidney"),
+ "scroll_hints": False,
"title": "kidney"},
+ {"config": [1, 33],
+ "func": win_bar_maker(78, "%", "bowel"),
+ "scroll_hints": False,
+ "title": "bowel"},
{"config": [1, 33],
"func": win_bar_maker(80, "~", "bladder"),
+ "scroll_hints": False,
"title": "bladder"},
{"config": [-8, 33],
"func": win_log,
+ "scroll_hints": False,
"title": "log"}
]
from client.window_management import set_windows
commands["S"] = (command_sender("drop"),)
commands["D"] = (command_sender("drink"),)
commands["P"] = (command_sender("pee"),)
+commands["1"] = (command_sender("HELP 1"),)
+commands["2"] = (command_sender("HELP 2"),)
+commands["3"] = (command_sender("HELP 3"),)
+commands["4"] = (command_sender("HELP 4"),)