#include "main.h" /* for world global */
#include "wincontrol.h" /* for struct WinConf, scroll_pad(), toggle_window(),
* growshrink_active_window(),toggle_winconfig(),
- * toggle_win_height_type(), toggle_win_width_type()
+ * toggle_size_type()
*/
#include "map_object_actions.h" /* for struct MapObjAct, actor_wait(),
* actor_move(), actor_drop(), actor_pick(),
extern uint8_t player_control_by_id(int action)
{
if ( try_player_cmd(action, "wait", "wait", 0)
- || try_player_cmd(action, "drop", "drop", world.inventory_select)
+ || try_player_cmd(action, "drop", "drop", world.inventory_sel)
|| try_player_cmd(action, "pick", "pick_up", 0)
- || try_player_cmd(action, "use", "use", world.inventory_select)
+ || try_player_cmd(action, "use", "use", world.inventory_sel)
|| try_player_cmd(action, "player_u", "move", 'N')
|| try_player_cmd(action, "player_d", "move", 'S')
|| try_player_cmd(action, "player_r", "move", 'E')
extern uint8_t wingeom_control(int key)
{
- if ( try_cmd_0args(key, "to_height_t", toggle_win_height_type)
- || try_cmd_0args(key, "to_width_t", toggle_win_width_type)
+ if ( try_cmd_1args(key, "to_height_t", toggle_win_size_type, 'y')
+ || try_cmd_1args(key, "to_width_t", toggle_win_size_type, 'x')
|| try_cmd_1args(key, "grow_h", growshrink_active_window, '*')
|| try_cmd_1args(key, "shri_h", growshrink_active_window, '_')
|| try_cmd_1args(key, "grow_v", growshrink_active_window, '+')