#include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
* struct WinMeta
*/
-#include "keybindings.h" /* for get_action_key(), save_keybindings(),
- * keyswin_move_selection(), keyswin_mod_key()
+#include "keybindings.h" /* for get_keycode_to_action(), mod_selected_keyb(),
+ * move_keyb_mod_selection()
*/
-#include "map.h" /* for map_scroll(), map_center_player(), dir enum */
+#include "map.h" /* for map_scroll() */
#include "main.h" /* for World struct */
#include "rexit.h" /* for exit_err() */
#include "wincontrol.h" /* for scroll_pad(), toggle_window(),
- * growshrink_active_window(), reload_win_config()
- * toggle_winconfig(), save_win_configs(),
+ * growshrink_active_window(), toggle_winconfig(),
* toggle_win_height_type(), toggle_win_width_type()
*/
-#include "map_object_actions.h" /* for player_wait(), move_player() */
+#include "map_object_actions.h" /* for player_wait(), move_player(),
+ * player_drop(), player_pick()
+ */
#include "command_db.h" /* for is_command_id_shortdsc() */
+#include "misc.h" /* for load_interface_conf(), unload_interface_conf(),
+ * save_interface_conf(), nav_inventory()
+ */
+#include "yx_uint16.h" /* for dir enum */
+#include "map_objects.h" /* for get_player() */
+
+
+
+extern uint16_t get_available_keycode_to_action(struct World * world,
+ char * name)
+{
+ uint16_t keycode = get_keycode_to_action(world->kb_global.kbs, name);
+ if (0 != keycode || 0 == world->wmeta->active)
+ {
+ return keycode;
+ }
+ struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active);
+ if (0 == wc->view)
+ {
+ keycode = get_keycode_to_action(wc->kb.kbs, name);
+ }
+ else if (1 == wc->view)
+ {
+ keycode = get_keycode_to_action(world->kb_wingeom.kbs, name);
+ }
+ else if (2 == wc->view)
+ {
+ keycode = get_keycode_to_action(world->kb_winkeys.kbs, name);
+ }
+ return keycode;
+}
{
move_player(world, WEST);
}
+ else if (is_command_id_shortdsc(world, action, "drop"))
+ {
+ player_drop(world);
+ }
+ else if (is_command_id_shortdsc(world, action, "pick"))
+ {
+ player_pick(world);
+ }
}
extern uint8_t player_control(int key, struct World * world)
{
- if (key == get_action_key(world->keybindings, "player_u"))
+ if (key == get_available_keycode_to_action(world, "wait"))
+ {
+ player_wait(world);
+ }
+ else if (key == get_available_keycode_to_action(world, "player_u"))
{
move_player(world, NORTH);
}
- else if (key == get_action_key(world->keybindings, "player_r"))
+ else if (key == get_available_keycode_to_action(world, "player_r"))
{
move_player(world, EAST);
}
- else if (key == get_action_key(world->keybindings, "player_d"))
+ else if (key == get_available_keycode_to_action(world, "player_d"))
{
move_player(world, SOUTH);
}
- else if (key == get_action_key(world->keybindings, "player_l"))
+ else if (key == get_available_keycode_to_action(world, "player_l"))
{
move_player(world, WEST);
}
- else if (key == get_action_key(world->keybindings, "wait"))
+ else if (key == get_available_keycode_to_action(world, "drop"))
{
- player_wait(world);
+ player_drop(world);
+ }
+ else if (key == get_available_keycode_to_action(world, "pick"))
+ {
+ player_pick(world);
}
else
{
- return 1;
+ return 0;
}
- return 0;
+ return 1;
+}
+
+
+
+extern uint8_t wingeom_control(int key, struct World * world)
+{
+ char * err_shift = "Trouble with shift_active_win() in wingeom_control().";
+ char * err_resize = "Trouble with growshrink_active_window() in "
+ "wingeom_control().";
+ if (key == get_available_keycode_to_action(world, "to_height_t"))
+ {
+ toggle_win_height_type(world, world->wmeta->active);
+ }
+ else if (key == get_available_keycode_to_action(world, "to_width_t"))
+ {
+ toggle_win_width_type(world, world->wmeta->active);
+ }
+ else if (key == get_available_keycode_to_action(world, "grow_h"))
+ {
+ exit_err(growshrink_active_window(world, '*'), world, err_resize);
+ }
+ else if (key == get_available_keycode_to_action(world, "shri_h"))
+ {
+ exit_err(growshrink_active_window(world, '_'), world, err_resize);
+ }
+ else if (key == get_available_keycode_to_action(world, "grow_v"))
+ {
+ exit_err(growshrink_active_window(world, '+'), world, err_resize);
+ }
+ else if (key == get_available_keycode_to_action(world, "shri_v"))
+ {
+ exit_err(growshrink_active_window(world, '-'), world, err_resize);
+ }
+ else if (key == get_available_keycode_to_action(world, "shift_f"))
+ {
+ exit_err(shift_active_win(world->wmeta, 'f'), world, err_shift);
+ }
+ else if (key == get_available_keycode_to_action(world, "shift_b"))
+ {
+ exit_err(shift_active_win(world->wmeta, 'b'), world, err_shift);
+ }
+ else
+ {
+ return 0;
+ }
+ return 1;
+}
+
+
+
+extern uint8_t winkeyb_control(int key, struct World * world)
+{
+ struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active);
+ if (key == get_available_keycode_to_action(world, "w_keys_u"))
+ {
+ move_keyb_mod_selection(&wc->kb, 'u');
+ }
+ else if (key == get_available_keycode_to_action(world, "w_keys_d"))
+ {
+ move_keyb_mod_selection(&wc->kb, 'd');
+ }
+ else if (key == get_available_keycode_to_action(world, "w_keys_m"))
+ {
+ mod_selected_keyb(world, &wc->kb);
+ }
+ else
+ {
+ return 0;
+ }
+ return 1;
}
extern uint8_t meta_control(int key, struct World * world)
{
struct WinMeta * win_meta = world->wmeta;
- struct Win * win_keys = get_win_by_id(world, 'k');
struct Win * win_map = get_win_by_id(world, 'm');
- struct Win * win_info = get_win_by_id(world, 'i');
- struct Win * win_log = get_win_by_id(world, 'l');
- char * err_toggle = "Trouble with toggle_window() in meta_keys().";
- char * err_shift = "Trouble with shift_active_win() in meta_keys().";
- char * err_resize = "Trouble with growshrink_active_window() in "
- "meta_keys().";
- if (key == get_action_key(world->keybindings, "quit"))
+ char * err_toggle = "Trouble with toggle_window() in meta_control().";
+ if (key == get_available_keycode_to_action(world, "quit"))
{
return 1;
}
- else if (key == get_action_key(world->keybindings, "scrl_r"))
+ else if (key == get_available_keycode_to_action(world, "winconf"))
+ {
+ toggle_winconfig(world, world->wmeta->active);
+ }
+ else if (key == get_available_keycode_to_action(world, "cyc_win_f"))
+ {
+ cycle_active_win(world->wmeta, 'f');
+ }
+ else if (key == get_available_keycode_to_action(world, "cyc_win_b"))
+ {
+ cycle_active_win(world->wmeta, 'b');
+ }
+ else if (key == get_available_keycode_to_action(world, "scrl_r"))
{
scroll_pad(win_meta, '+');
}
- else if (key == get_action_key(world->keybindings, "scrl_l"))
+ else if (key == get_available_keycode_to_action(world, "scrl_l"))
{
scroll_pad(win_meta, '-');
}
- else if (key == get_action_key(world->keybindings, "to_keywin"))
+ else if (key == get_available_keycode_to_action(world, "to_a_keywin"))
{
- exit_err(toggle_window(win_meta, win_keys), world, err_toggle);
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'k'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "to_mapwin"))
+ else if (key == get_available_keycode_to_action(world, "to_g_keywin"))
{
- exit_err(toggle_window(win_meta, win_map), world, err_toggle);
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, '0'));
+ exit_err(test, world, err_toggle);
+ }
+ else if (key == get_available_keycode_to_action(world, "to_wg_keywin"))
+ {
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, '1'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "to_infowin"))
+ else if (key == get_available_keycode_to_action(world, "to_wk_keywin"))
{
- exit_err(toggle_window(win_meta, win_info), world, err_toggle);
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, '2'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "to_logwin"))
+ else if (key == get_available_keycode_to_action(world, "to_mapwin"))
{
- exit_err(toggle_window(win_meta, win_log), world, err_toggle);
+ exit_err(toggle_window(win_meta, win_map), world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "cyc_win_f"))
+ else if (key == get_available_keycode_to_action(world, "to_infowin"))
{
- cycle_active_win(win_meta, 'f');
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'i'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "cyc_win_b"))
+ else if (key == get_available_keycode_to_action(world, "to_inv"))
{
- cycle_active_win(win_meta, 'b');
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'c'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "shift_f"))
+ else if (key == get_available_keycode_to_action(world, "to_logwin"))
{
- exit_err(shift_active_win(win_meta, 'f'), world, err_shift);
+ uint8_t test = toggle_window(win_meta, get_win_by_id(world, 'l'));
+ exit_err(test, world, err_toggle);
}
- else if (key == get_action_key(world->keybindings, "shift_b"))
+ else if (key == get_available_keycode_to_action(world, "save_conf"))
{
- exit_err(shift_active_win(win_meta, 'b'), world, err_shift);
+ save_interface_conf(world);
}
- else if (key == get_action_key(world->keybindings, "grow_h"))
+ else if (key == get_available_keycode_to_action(world, "g_keys_u"))
{
- exit_err(growshrink_active_window(world, '*'), world, err_resize);
+ move_keyb_mod_selection(&world->kb_global, 'u');
}
- else if (key == get_action_key(world->keybindings, "shri_h"))
+ else if (key == get_available_keycode_to_action(world, "g_keys_d"))
{
- exit_err(growshrink_active_window(world, '_'), world, err_resize);
+ move_keyb_mod_selection(&world->kb_global, 'd');
}
- else if (key == get_action_key(world->keybindings, "grow_v"))
+ else if (key == get_available_keycode_to_action(world, "g_keys_m"))
{
- exit_err(growshrink_active_window(world, '+'), world, err_resize);
+ mod_selected_keyb(world, &world->kb_global);
}
- else if (key == get_action_key(world->keybindings, "shri_v"))
+ else if (key == get_available_keycode_to_action(world, "wg_keys_u"))
{
- exit_err(growshrink_active_window(world, '-'), world, err_resize);
+ move_keyb_mod_selection(&world->kb_wingeom, 'u');
}
- else if (key == get_action_key(world->keybindings, "save_keys"))
+ else if (key == get_available_keycode_to_action(world, "wg_keys_d"))
{
- save_keybindings(world);
+ move_keyb_mod_selection(&world->kb_wingeom, 'd');
}
- else if (key == get_action_key(world->keybindings, "keys_u"))
+ else if (key == get_available_keycode_to_action(world, "wg_keys_m"))
{
- keyswin_move_selection(world, 'u');
+ mod_selected_keyb(world, &world->kb_wingeom);
}
- else if (key == get_action_key(world->keybindings, "keys_d"))
+ else if (key == get_available_keycode_to_action(world, "wk_keys_u"))
{
- keyswin_move_selection(world, 'd');
+ move_keyb_mod_selection(&world->kb_winkeys, 'u');
}
- else if (key == get_action_key(world->keybindings, "keys_m"))
+ else if (key == get_available_keycode_to_action(world, "wk_keys_d"))
{
- keyswin_mod_key(world, win_meta);
+ move_keyb_mod_selection(&world->kb_winkeys, 'd');
}
- else if (key == get_action_key(world->keybindings, "map_u"))
+ else if (key == get_available_keycode_to_action(world, "wk_keys_m"))
{
- map_scroll(world->map, NORTH, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map_d"))
+ mod_selected_keyb(world, &world->kb_winkeys);
+ }
+ else if (key == get_available_keycode_to_action(world, "map_u"))
{
- map_scroll(world->map, SOUTH, win_map->frame.size);
+ map_scroll(win_map, world->map->size, NORTH);
}
- else if (key == get_action_key(world->keybindings, "map_r"))
+ else if (key == get_available_keycode_to_action(world, "map_d"))
{
- map_scroll(world->map, EAST, win_map->frame.size);
+ map_scroll(win_map, world->map->size, SOUTH);
}
- else if (key == get_action_key(world->keybindings, "map_l"))
+ else if (key == get_available_keycode_to_action(world, "map_r"))
{
- map_scroll(world->map, WEST, win_map->frame.size);
+ map_scroll(win_map, world->map->size, EAST);
}
- else if (key == get_action_key(world->keybindings, "map_c"))
+ else if (key == get_available_keycode_to_action(world, "map_l"))
{
- map_center_player(world->map, world->player, win_map->frame.size);
+ map_scroll(win_map, world->map->size, WEST);
}
- else if (key == get_action_key(world->keybindings, "reload_wins"))
+ else if (key == get_available_keycode_to_action(world, "map_c"))
{
- reload_win_config(world);
+ struct MapObj * player = get_player(world);
+ win_map->center = player->pos;
}
- else if (key == get_action_key(world->keybindings, "winconf"))
+ else if (key == get_available_keycode_to_action(world, "inv_u"))
{
- toggle_winconfig(world, world->wmeta->active);
+ nav_inventory(world, 'u');
}
- else if (key == get_action_key(world->keybindings, "to_height_t"))
+ else if (key == get_available_keycode_to_action(world, "inv_d"))
{
- toggle_win_height_type(world, world->wmeta->active);
+ nav_inventory(world, 'd');
}
- else if (key == get_action_key(world->keybindings, "to_width_t"))
+ else if (key == get_available_keycode_to_action(world, "reload_conf"))
{
- toggle_win_width_type(world, world->wmeta->active);
+ unload_interface_conf(world);
+ load_interface_conf(world);
}
- else if (key == get_action_key(world->keybindings, "save_winconf"))
+ else if (key == get_available_keycode_to_action(world, "winconf"))
{
- save_win_configs(world);
+ toggle_winconfig(world, world->wmeta->active);
}
return 0;
}