* starting with a sea containing one land cell in the middle and then going
* into a cycle of repeatedly selecting a random cell on the map and
* transforming it into a land cell if it is horizontally or vertically neighbor
- * to one. The cycle ends when a land cell is created that is only one cell away
- * from the edge of the map. The map scroll offset is initialized to 0,0.
+ * to one; the cycle ends when a land cell is due to be created right at the
+ * border of the map. The map scroll offset is initialized to 0,0.
*/
extern struct Map init_map();
*/
extern void map_scroll(struct Map * map, enum dir d, struct yx_uint16 win_size);
-/* Scroll map to center on the player by changing the scroll offset as far as is
- * possible sans leaving the size of the map window as described by "win_size".
+/* Scroll map to center on the player by changing the scroll offset following
+ * (and constrained by) the window size as described by "win_size".
*/
extern void map_center_player(struct Map * map, struct Player * player,
struct yx_uint16 win_size);