+/* Save / load / unload (free) interface configuration data. */
+extern void save_interface_conf(struct World * world);
+extern void load_interface_conf(struct World * world);
+extern void unload_interface_conf(struct World * world);
+
+
+
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
-/* Save current game data to file "savefile". */
+/* Save or load current game data to / from file "savefile". */
extern void save_game(struct World * world);
+extern void load_game(struct World * world);
+/* Navigate (as far as possible) up (dir=='u') or (else) down in player's
+ * inventory selection.
+ */
+extern void nav_inventory(struct World * world, char dir);
+
+
+
#endif