return (seed / 65536); } // Ignore least significant 16 bits (they are less random).
void update_log (struct World * world, char * text) {
-// Update log with new text to be appended.
+// Update log by appending text, or by appending a "." if text is the same as the last one.
+ static char * last_msg;
+ if (0 == last_msg)
+ last_msg = calloc(1, sizeof(char));
char * new_text;
uint16_t len_old = strlen(world->log);
- uint16_t len_new = strlen(text);
- uint16_t len_whole = len_old + len_new + 1;
- new_text = calloc(len_whole, sizeof(char));
- memcpy(new_text, world->log, len_old);
- memcpy(new_text + len_old, text, len_new);
+ if (0 == strcmp(last_msg, text)) {
+ uint16_t len_whole = len_old + 1;
+ new_text = calloc(len_whole + 1, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, ".", 1); }
+ else {
+ uint16_t len_new = strlen(text);
+ uint16_t len_whole = len_old + len_new + 1;
+ new_text = calloc(len_whole, sizeof(char));
+ memcpy(new_text, world->log, len_old);
+ memcpy(new_text + len_old, text, len_new);
+ last_msg = calloc(len_new + 1, sizeof(char));
+ memcpy(last_msg, text, len_new); }
free(world->log);
world->log = new_text; }
struct Map map = init_map();
world.map = ↦
if (1 == world.turn) {
- for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) {
+ for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) {
player.pos.y = rrand(0, 0) % map.size.y;
player.pos.x = rrand(0, 0) % map.size.x; }
struct Monster * monster;
for (monster = world.monster; monster != 0; monster = monster->next)
- for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) {
+ for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) {
monster->pos.y = rrand(0, 0) % map.size.y;
monster->pos.x = rrand(0, 0) % map.size.x; } }