#ifndef ROGUELIKE_H
#define ROGUELIKE_H
+#include <stdio.h>
#include <stdint.h>
#include "yx_uint16.h"
extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+extern void write_map_objects_monsterdata (void *, FILE *);
+extern void readwrite_map_objects_dummy (void *, FILE *);
+extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
+extern void read_map_objects_monsterdata (void *, FILE *);
+extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
+extern void build_map_objects_monsterdata (void *);
+extern void build_map_objects_itemdata (void *);
+extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
+
#endif