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Add command to let the AI decide player's next move.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 6920594d174fbce272761eca7ad2a24e55871a1f..9060f1dcb7b849d01196fed23f04be4b9fed681e 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-19,7
+19,7
@@
enum fov_cell_states {
VISIBLE = 0x01
};
-/* Build "t"'s field of view. */
+/* Build "t"'s field of view
and update its map memory with the result
. */
extern void build_fov_map(struct Thing * t);