*
* Windows can be almost any width (number has to fit into 16 bits); the virtual
* screen grows with them as needed -- but only horizontally and only up to 2^16
- * cells. Their height is limited by the height of the terminal screen.
+ * cells. Their height is limited by the height of the terminal screen, which
+ * must also fit into 2^16 cells.
*
* Positioning of windows can only indirectly be influenced: by resizing them,
* and by shifting their relative position inside the (currently invisible)
*
* Functions that return uint8_t return these error codes:
* 0 - success
- * 1 - memory allocation error (of ncurses' pads/windows, or scroll hint texts)
- * 2 - activity forces virtual screen to grow beyond width of 2^16 cells
+ * 1 - memory allocation error
+ * 2 - would force virtual screen to grow beyond width or height of 2^16 cells
+ *
+ * TODO: Expose less internals to the API.
*
* TODO: Think up a more intuitive window positioning algorithm or at least make
* the chain that windows are positioned by visible.
* initialized 0, except for the virtual screen (height = that of the terminal
* screen; width = 1) amd its frame sized to the size of the terminal screen.
*/
-extern uint8_t init_win_meta(WINDOW * screen, struct WinMeta * wmeta);
+extern uint8_t init_win_meta(WINDOW * screen, struct WinMeta ** wmeta);
-/* Create a window as child of "wmeta" titled "title" of "height" and "width"
- * and appointing "func"() to interpret and draw the content stored at "data"
- * if the window is visible.
+/* Initialize a window child of "wmeta" to "title", "height" and "width" and
+ * appointing "func"() to interpret and draw the content stored at "data" when
+ * the window is visible.
*
- * A value for "width" <1 will trigger a fallback to width=1. A "height" < 1 or
- * larger than the maximum window height possible within the virtual screen will
- * trigger a fallback to the maximum height possible (i.e. pass a "height" of 0
- * to initialize the window to its largest possible height).
+ * Pass 0 for "width" to make the window as wide as the terminal screen. Pass
+ * negative values for "width" to make the size so many cells smaller than the
+ * terminal screen. Pass 0 for "height" to give the window the maximum allowed
+ * height: one cell smaller than the terminal screen. Pass negative values to
+ * make the window so many smalls smaller than the terminal screen. The maximum
+ * allowed height is also applied for positive values that exceed it or negative
+ * values that would reduce the window height < 1 cell.
*
- * Other members of the Win struct are initialized to 0. The window will stay
- * invisible until appended to the chain of visible windows via append_win().
+ * Other members of the Win struct are initialized to 0.
*/
-extern struct Win init_win(struct WinMeta * wmeta, char * title,
- uint16_t height, uint16_t width,
- void * data, void * func);
+extern uint8_t init_win(struct WinMeta * wmeta, struct Win ** w, char * title,
+ int16_t height, int16_t width,
+ void * data, void * func);
+
+
+
+/* Free allocated memory for an initialized Win struct. */
+extern void free_win(struct Win * win);
-/* Cycle active window selection forwards (set "dir"="n") or backwards (any
+/* Cycle active window selection forwards ("dir" == "f") or backwards (any
* other "dir"). Wrap around in the windows chain if start / end of it is met.
* Does nothing if no window is active.
*/
-/* Move active window forwards (set dir="f") or backwards (set dir="b"). Wrap
- * around in the window chain if start / end of it is met. Does nothing if no
- * window is active.
+/* Move active window forwards ("dir" == "f") or backwards (any other "dir").
+ * Wrap around in the window chain if start / end of it is met. Does nothing if
+ * no window is active.
*/
extern uint8_t shift_active_win(struct WinMeta * wmeta, char dir);