X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;ds=sidebyside;f=plomrogue-server.py;h=bd89f8b02bff3e64a965add1e57a4af2cb3ec38e;hb=b366e1f88c64e11f4e6e0cc088b89dd7ffcab25b;hp=8167000dc0adc63b4e2355dea1f208b580e8f762;hpb=9a22493f49178876cd221df066fb8e2645e46309;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 8167000..bd89f8b 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -485,7 +485,7 @@ def update_map_memory(t): type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSY"] + x = world_db["Things"][id]["T_POSX"] if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): t["T_MEMTHING"].append((type, y, x)) @@ -585,11 +585,7 @@ def actor_wait(t): def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" - # dir_c = t["T_ARGUMENT"].encode("ascii")[0] - # legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) passable = False - # if -1 == legal_move: - # raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] @@ -676,13 +672,45 @@ def actor_use(t): "you own none.\n") +def thingproliferation(t): + """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell. + + Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be + passable and not be inhabited by a Thing of the same type, or, if Thing is + animate, any other animate Thing. If there are several map cell candidates, + one is selected randomly. + """ + def test_cell(t, y, x): + if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): + for id in [id for id in world_db["Things"] + if y == world_db["Things"][id]["T_POSY"] + if x == world_db["Things"][id]["T_POSX"] + if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"]) + or (t["T_LIFEPOINTS"] and + world_db["Things"][id]["T_LIFEPOINTS"])]: + return False + return True + return False + prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] + if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): + candidates = [] + for dir in [directions_db[key] for key in directions_db]: + mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) + if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]): + candidates.append((mv_result[1], mv_result[2])) + if len(candidates): + i = rand.next() % len(candidates) + id = id_setter(-1, "Things") + newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) + world_db["Things"][id] = newT + + def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: - for id in [id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: + for id in [id for id in world_db["Things"]]: Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: @@ -702,7 +730,7 @@ def turn_over(): Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 # DUMMY: hunger - # DUMMY: thingproliferation + thingproliferation(Thing) if whilebreaker: break world_db["TURN"] += 1 @@ -796,7 +824,7 @@ def command_thingshere(str_y, str_x): for id in world_db["Things"]: write_thing_if_here() else: - for id in world_db["Things"]["T_MEMTHING"]: + for id in world_db["Things"][id]["T_MEMTHING"]: write_thing_if_here() strong_write(io_db["file_out"], "THINGS_HERE END\n") else: