X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=47f09d161ceff332b2e8ad43f086161d9ad75854;hb=88c8acab582aeb25735d86b78defe28441439cba;hp=1c72aaf7aee40b6cc253faaacbdee73d18d4cad0;hpb=acdf162669be2293919fe536275b28703489881f;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 1c72aaf..47f09d1 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -1,10 +1,9 @@ -from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, - Task_FLATTEN_SURROUNDINGS) from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote -from plomrogue.mapping import YX, MapGeometrySquare, Map +from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map import string +import datetime @@ -34,6 +33,84 @@ class GameBase: +class SaveableMap(Map): + modified = False + + def __setitem__(self, *args, **kwargs): + super().__setitem__(*args, **kwargs) + self.modified = True + + def set_line(self, *args, **kwargs): + super().set_line(*args, **kwargs) + self.modified = True + + def inside(self, yx): + if yx.y < 0 or yx.x < 0 or \ + yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x: + return False + return True + + def draw_presets(self, alternate_hex=0): + old_modified = self.modified + if type(self.geometry) == MapGeometrySquare: + self.set_line(0, 'X' * self.geometry.size.x) + self.set_line(1, 'X' * self.geometry.size.x) + self.set_line(2, 'X' * self.geometry.size.x) + self.set_line(3, 'X' * self.geometry.size.x) + self.set_line(4, 'X' * self.geometry.size.x) + for y in range(self.geometry.size.y): + self[YX(y, 0)] = 'X' + self[YX(y, 1)] = 'X' + self[YX(y, 2)] = 'X' + self[YX(y, 3)] = 'X' + self[YX(y, 4)] = 'X' + elif type(self.geometry) == MapGeometryHex: + # TODO: for this to work we need a map side length divisible by 6. + + def draw_grid(offset=YX(0, 0)): + dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT') + + def draw_snake(start): + keep_running = True + yx = start + if self.inside(yx): + self[yx] = 'X' + while keep_running: + for direction in dirs: + if not keep_running: + break + for dir_progress in range(distance): + mover = getattr(self.geometry, 'move__' + direction) + yx = mover(yx) + if yx.x >= self.geometry.size.x: + keep_running = False + break + if self.inside(yx): + self[yx] = 'X' + + if alternate_hex: + draw_snake(offset + YX(0, 0)) + draw_snake(offset + YX((0 + alternate_hex) * distance, + -int(1.5 * distance))) + draw_snake(offset + YX((1 + alternate_hex) * distance, + 0)) + draw_snake(offset + YX((2 + alternate_hex) * distance, + -int(1.5 * distance))) + + distance = self.geometry.size.y // 3 + draw_grid() + draw_grid(YX(2, 0)) + draw_grid(YX(0, 2)) + draw_grid(YX(1, 0)) + draw_grid(YX(0, 1)) + draw_grid(YX(-1, 0)) + draw_grid(YX(0, -1)) + draw_grid(YX(-2, 0)) + draw_grid(YX(0, -2)) + self.modified = old_modified + + + import os class Game(GameBase): @@ -44,15 +121,29 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} - self.map = Map(self.map_geometry.size) - self.map_control = Map(self.map_geometry.size) + self.faces = {} + self.hats = {} + self.maps = {} + self.map_controls = {} self.map_control_passwords = {} self.annotations = {} + self.spawn_point = YX(0, 0), YX(0, 0) self.portals = {} self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 + self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval self.terrains = { + '.': 'floor', 'X': 'wall', + '=': 'window', + '#': 'bed', + 'T': 'desk', + '8': 'cupboard', + '[': 'glass door', + 'o': 'sink', 'O': 'toilet' } if os.path.exists(self.io.save_file): @@ -74,9 +165,16 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) - def can_do_tile_with_pw(self, yx, pw): - tile_class = self.map_control[yx] - if tile_class in self.map_control_passwords: + def can_do_thing_with_pw(self, thing, pw): + if thing.protection in self.map_control_passwords.keys(): + if pw != self.map_control_passwords[thing.protection]: + return False + return True + + def can_do_tile_with_pw(self, big_yx, little_yx, pw): + map_control = self.get_map(big_yx, 'control') + tile_class = map_control[little_yx] + if tile_class in self.map_control_passwords.keys(): tile_pw = self.map_control_passwords[tile_class] if pw != tile_pw: return False @@ -84,7 +182,7 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.map_geometry.get_directions() + return self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -97,30 +195,84 @@ class Game(GameBase): def get_map_geometry_shape(self): return self.map_geometry.__class__.__name__[len('MapGeometry'):] + def get_player(self, connection_id): + if connection_id not in self.sessions: + return None + player = self.get_thing(self.sessions[connection_id]['thing_id']) + return player + + def get_face(self, t): + if t.type_ == 'Player': + if t.name in self.faces: + return self.faces[t.name] + else: + return '/O O\\' + '| oo |' + '\\>--