X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=47f09d161ceff332b2e8ad43f086161d9ad75854;hb=88c8acab582aeb25735d86b78defe28441439cba;hp=d7be311f3d54dc02535fa1471c510d2e8db03263;hpb=ee8eaa164b0ef612ababcea32e2a488ad86c1103;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index d7be311..47f09d1 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -1,10 +1,9 @@ -from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, - Task_FLATTEN_SURROUNDINGS) from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map import string +import datetime @@ -60,15 +59,15 @@ class SaveableMap(Map): self.set_line(3, 'X' * self.geometry.size.x) self.set_line(4, 'X' * self.geometry.size.x) for y in range(self.geometry.size.y): - self[YX(y,0)] = 'X' - self[YX(y,1)] = 'X' - self[YX(y,2)] = 'X' - self[YX(y,3)] = 'X' - self[YX(y,4)] = 'X' + self[YX(y, 0)] = 'X' + self[YX(y, 1)] = 'X' + self[YX(y, 2)] = 'X' + self[YX(y, 3)] = 'X' + self[YX(y, 4)] = 'X' elif type(self.geometry) == MapGeometryHex: # TODO: for this to work we need a map side length divisible by 6. - def draw_grid(offset=YX(0,0)): + def draw_grid(offset=YX(0, 0)): dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT') def draw_snake(start): @@ -91,20 +90,23 @@ class SaveableMap(Map): if alternate_hex: draw_snake(offset + YX(0, 0)) - draw_snake(offset + YX((0 + alternate_hex) * distance, -int(1.5*distance))) - draw_snake(offset + YX((1 + alternate_hex) * distance, 0)) - draw_snake(offset + YX((2 + alternate_hex) * distance, -int(1.5*distance))) + draw_snake(offset + YX((0 + alternate_hex) * distance, + -int(1.5 * distance))) + draw_snake(offset + YX((1 + alternate_hex) * distance, + 0)) + draw_snake(offset + YX((2 + alternate_hex) * distance, + -int(1.5 * distance))) distance = self.geometry.size.y // 3 draw_grid() - draw_grid(YX(2,0)) - draw_grid(YX(0,2)) - draw_grid(YX(1,0)) - draw_grid(YX(0,1)) - draw_grid(YX(-1,0)) - draw_grid(YX(0,-1)) - draw_grid(YX(-2,0)) - draw_grid(YX(0,-2)) + draw_grid(YX(2, 0)) + draw_grid(YX(0, 2)) + draw_grid(YX(1, 0)) + draw_grid(YX(0, 1)) + draw_grid(YX(-1, 0)) + draw_grid(YX(0, -1)) + draw_grid(YX(-2, 0)) + draw_grid(YX(0, -2)) self.modified = old_modified @@ -119,14 +121,20 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} + self.faces = {} + self.hats = {} self.maps = {} self.map_controls = {} self.map_control_passwords = {} self.annotations = {} + self.spawn_point = YX(0, 0), YX(0, 0) self.portals = {} self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval self.terrains = { '.': 'floor', 'X': 'wall', @@ -157,6 +165,12 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) + def can_do_thing_with_pw(self, thing, pw): + if thing.protection in self.map_control_passwords.keys(): + if pw != self.map_control_passwords[thing.protection]: + return False + return True + def can_do_tile_with_pw(self, big_yx, little_yx, pw): map_control = self.get_map(big_yx, 'control') tile_class = map_control[little_yx] @@ -168,7 +182,7 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.map_geometry.get_directions() + return self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -182,16 +196,41 @@ class Game(GameBase): return self.map_geometry.__class__.__name__[len('MapGeometry'):] def get_player(self, connection_id): - if not connection_id in self.sessions: + if connection_id not in self.sessions: return None player = self.get_thing(self.sessions[connection_id]['thing_id']) return player + def get_face(self, t): + if t.type_ == 'Player': + if t.name in self.faces: + return self.faces[t.name] + else: + return '/O O\\' + '| oo |' + '\\>--