X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=ec663b7b4b5bf362b9a4f801fd9d1c78dec421c6;hb=44ebe11030d1f2c6faf5cf57b83e950318893500;hp=202a0fcba9bcf39e76e33e0b21e44d4b4c9723b4;hpb=8a8f2a0ebe1eeff55760a81aae58ed6e85b09294;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 202a0fc..ec663b7 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -120,6 +120,7 @@ class Game(GameBase): self.changed = True self.changed_tiles = {'fov': [], 'other': []} self.io = GameIO(self, save_file) + self.login_requests = [] self.tasks = {} self.thing_types = {} self.sessions = {} @@ -328,7 +329,30 @@ class Game(GameBase): little_yx)] self.changed = True + def login(self, nick, connection_id): + for t in [t for t in self.things + if t.type_ == 'Player' and t.name == nick]: + self.io.send('GAME_ERROR ' + quote('name already in use'), + connection_id) + return + t = self.add_thing('Player', self.spawn_point) + t.name = nick + t.thing_char = self.get_next_player_char() + self.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } + self.io.send('PLAYER_ID %s' % t.id_, connection_id) + self.io.send('LOGIN_OK', connection_id) + self.io.send('CHAT ' + quote(t.name + ' entered the map.')) + for s in [s for s in self.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break + def run_tick(self): + + # update player sessions to_delete = [] for connection_id in self.sessions: connection_id_found = False @@ -344,7 +368,11 @@ class Game(GameBase): to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - # self.changed = True already handled by remove_thing + while len(self.login_requests) > 0: + login_request = self.login_requests.pop() + self.login(login_request[0], login_request[1]) + + # update game state for t in [t for t in self.things]: if t in self.things: try: @@ -357,6 +385,8 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) + + # send gamestate if it makes sense at this point if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons