X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;f=src%2Froguelike.c;h=0431a10e9fb41c196a45d4524de2ffa5a0998236;hb=8adb91a7c7de0716ce55784322e239415bf06e06;hp=7cc50d6443c00b3ab606c599697042acc9ce14ed;hpb=b4bb10b6e9089bd267a513dbf37543c318b5eb1e;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 7cc50d6..0431a10 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -86,7 +86,7 @@ void turn_over (struct World * world, char action) { world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) + for (monster = world->monster; monster != 0; monster = monster->cmo.next) move_monster(world, monster); } void save_game(struct World * world) { @@ -96,19 +96,8 @@ void save_game(struct World * world) { write_uint32_bigendian(world->turn, file); write_uint16_bigendian(world->player->pos.y + 1, file); write_uint16_bigendian(world->player->pos.x + 1, file); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) { - write_uint16_bigendian(monster->pos.y + 1, file); - write_uint16_bigendian(monster->pos.x + 1, file); - fputc(monster->name, file); - fputc(monster->hitpoints, file); } - write_uint16_bigendian(0, file); - struct Item * item; - for (item = world->item; item != 0; item = item->next) { - write_uint16_bigendian(item->pos.y + 1, file); - write_uint16_bigendian(item->pos.x + 1, file); - fputc(item->name, file); } - write_uint16_bigendian(0, file); + write_map_objects (world->monster, file, write_map_objects_monsterdata); + write_map_objects (world->item, file, readwrite_map_objects_dummy); fclose(file); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { @@ -186,6 +175,88 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta map_scroll (world->map, WEST); return 0; } +void write_map_objects_monsterdata (void * start, FILE * file) { +// Write to file data specific tto map objects of type monster. + struct Monster * monster = (struct Monster *) start; + fputc(monster->hitpoints, file); } + +void readwrite_map_objects_dummy (void * dummy, FILE * file) { +// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. + ; } + +void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { +// Write into file the map object chain starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) { + write_uint16_bigendian(cmo->pos.y + 1, file); + write_uint16_bigendian(cmo->pos.x + 1, file); + fputc(cmo->name, file); + f (cmo, file); } + write_uint16_bigendian(0, file); } + +void read_map_objects_monsterdata (void * start, FILE * file) { +// Read from file data speciifc to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->hitpoints = fgetc(file); } + +void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { +// Read from file chain of map objects starting at start, use f() for object-type specific data. + int * q = start; + * q = 0; + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + uint16_t test; + char still_at_start = 1; + while (1) { + test = read_uint16_bigendian(file); + if (0 == test) + break; + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos.y = test - 1; + cmo->pos.x = read_uint16_bigendian(file) - 1; + cmo->name = fgetc(file); + f (cmo, file); } + if (!still_at_start) + cmo->next = 0; } + +void build_map_objects_monsterdata (void * start) { +// Build data specific to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->cmo.name = 'A' + (rrand(0, 0) % 8); + monster->hitpoints = 5; } + +void build_map_objects_itemdata (void * start) { +// Build data speciifc to map objects of type data. + struct Item * item = (struct Item *) start; + item->cmo.name = '#' + (rrand(0, 0) % 4); } + +void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { +// Build chain of n map objects starting at start, use f() for object-specific data. + int * q = start; + * q = 0; + unsigned char i; + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + char still_at_start = 1; + for (i = 0; i < n; i++) { + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos = find_passable_pos(map); + f(cmo); } + if (!still_at_start) + cmo->next = 0; } + int main (int argc, char *argv[]) { struct World world; @@ -209,10 +280,6 @@ int main (int argc, char *argv[]) { update_log (&world, " "); struct Player player; world.player = &player; - struct Monster * monster; - struct Item * item; - uint16_t test; - char start; // For interactive mode, try to load world state from savefile. FILE * file; @@ -222,43 +289,8 @@ int main (int argc, char *argv[]) { world.turn = read_uint32_bigendian(file); player.pos.y = read_uint16_bigendian(file) - 1; player.pos.x = read_uint16_bigendian(file) - 1; - start = 1; - world.monster = 0; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - if (start) { - monster = malloc(sizeof(struct Monster)); - world.monster = monster; - start = 0; } - else { - monster->next = malloc(sizeof(struct Monster)); - monster = monster->next; } - monster->pos.y = test - 1; - monster->pos.x = read_uint16_bigendian(file) - 1; - monster->name = fgetc(file); - monster->hitpoints = fgetc(file); } - if (!start) - monster->next = 0; - start = 1; - world.item = 0; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - if (start) { - item = malloc(sizeof(struct Item)); - world.item = item; - start = 0; } - else { - item->next = malloc(sizeof(struct Item)); - item = item->next; } - item->pos.y = test - 1; - item->pos.x = read_uint16_bigendian(file) - 1; - item->name = fgetc(file); } - if (!start) - item->next = 0; + read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); + read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); fclose(file); } // For non-interactive mode, try to load world state from record file. @@ -283,36 +315,8 @@ int main (int argc, char *argv[]) { player.pos = find_passable_pos(&map); unsigned char n_monsters = rrand(0, 0) % 16; unsigned char n_items = rrand(0, 0) % 48; - unsigned char i; - start = 1; - world.monster = 0; - for (i = 0; i < n_monsters; i++) { - if (start) { - monster = malloc(sizeof(struct Monster)); - world.monster = monster; - start = 0; } - else { - monster->next = malloc(sizeof(struct Monster)); - monster = monster->next; } - monster->pos = find_passable_pos(&map); - monster->name = 'A' + (rrand(0, 0) % 8); - monster->hitpoints = 5; } - if (!start) - monster->next = 0; - start = 1; - world.item = 0; - for (i = 0; i < n_items; i++) { - if (start) { - item = malloc(sizeof(struct Item)); - world.item = item; - start = 0; } - else { - item->next = malloc(sizeof(struct Item)); - item = item->next; } - item->pos = find_passable_pos(&map); - item->name = '#' + (rrand(0, 0) % 4); } - if (!start) - item->next = 0; } + build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map); + build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); } // Initialize window system and windows. WINDOW * screen = initscr();