X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=blobdiff_plain;f=src%2Fserver%2Fthing_actions.c;h=9f1f5726a3d2f82c33539800b155decacaab6d07;hb=58486c337a7b1f04311801d902fed41ed3f67315;hp=ec713ae5bd02dc2e9dac915c48066e154812b151;hpb=491e8bc8e7a9b1d312256817c0b8be7e05b127be;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index ec713ae..9f1f572 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -12,10 +12,11 @@ #include "field_of_view.h" /* build_fov_map() */ #include "hardcoded_strings.h" /* s */ #include "things.h" /* Thing, ThingType, get_player(), own_thing(), - * set_thing_position(), get_thing_type() + * set_thing_position(), get_thing_type(), + * free_things_in_memory() */ -#include "map.h" /* is_passable() */ -#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */ +#include "map.h" /* mv_yx_in_dir_legal() */ +#include "yx_uint8.h" /* mv_yx_in_dir_wrap(), yx_uint8_cmp() */ #include "world.h" /* global world */ @@ -151,6 +152,8 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) hitted->fov_map = NULL; free(hitted->mem_map); hitted->mem_map = NULL; + free_things_in_memory(hitted->t_mem); + hitted->t_mem = NULL; } update_log(" It dies."); } @@ -256,21 +259,27 @@ extern void actor_wait(struct Thing * t) extern void actor_move(struct Thing * t) { char d = t->arg; - struct yx_uint8 target = mv_yx_in_dir(d, t->pos); struct Thing * other_t; - for (other_t = world.things; other_t != 0; other_t = other_t->next) + struct yx_uint8 target = t->pos; + uint8_t legal_move = mv_yx_in_dir_legal(d, &target); + mv_yx_in_dir_wrap(0, NULL, 1); + if (legal_move) { - if (0 == other_t->lifepoints || other_t == t) + for (other_t = world.things; other_t != 0; other_t = other_t->next) { - continue; - } - if (yx_uint8_cmp(&target, &other_t->pos)) - { - actor_hits_actor(t, other_t); - return; + if (0 == other_t->lifepoints || other_t == t) + { + continue; + } + if (yx_uint8_cmp(&target, &other_t->pos)) + { + actor_hits_actor(t, other_t); + return; + } } } - uint8_t passable = is_passable(target); + char target_cell = world.map.cells[target.y * world.map.length + target.x]; + uint8_t passable = legal_move && '.' == target_cell; if (passable) { set_thing_position(t, target);