From: Christian Heller Date: Tue, 9 Jul 2013 02:32:53 +0000 (+0200) Subject: Moved building/reading/writing of map objects into obejcts_on_map library. Fixed... X-Git-Tag: tce~1167 X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/form?a=commitdiff_plain;h=0e8033daabeddfea46bbb756280292df84cd61af;p=plomrogue Moved building/reading/writing of map objects into obejcts_on_map library. Fixed a bug whereby non-existence of an object type would not be properly marked by a zero value to the world.[object] element. --- diff --git a/src/objects_on_map.c b/src/objects_on_map.c index f779b5f..53027cd 100644 --- a/src/objects_on_map.c +++ b/src/objects_on_map.c @@ -2,15 +2,86 @@ #include #include #include "yx_uint16.h" +#include "readwrite.h" #include "roguelike.h" -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } +extern void readwrite_map_objects_dummy (void * dummy, FILE * file) { +// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. + ; } + +extern void write_map_objects_monsterdata (void * start, FILE * file) { +// Write to file data specific tto map objects of type monster. + struct Monster * monster = (struct Monster *) start; + fputc(monster->hitpoints, file); } + +extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { +// Write into file the map object chain starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) { + write_uint16_bigendian(cmo->pos.y + 1, file); + write_uint16_bigendian(cmo->pos.x + 1, file); + fputc(cmo->name, file); + f (cmo, file); } + write_uint16_bigendian(0, file); } + +extern void read_map_objects_monsterdata (void * start, FILE * file) { +// Read from file data speciifc to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->hitpoints = fgetc(file); } + +extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { +// Read from file chain of map objects starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + uint16_t test; + char still_at_start = 1; + while (1) { + test = read_uint16_bigendian(file); + if (0 == test) + break; + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos.y = test - 1; + cmo->pos.x = read_uint16_bigendian(file) - 1; + cmo->name = fgetc(file); + f (cmo, file); } + if (!still_at_start) + cmo->next = 0; } + +extern void build_map_objects_monsterdata (void * start) { +// Build data specific to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->cmo.name = 'A' + (rrand(0, 0) % 8); + monster->hitpoints = 5; } + +extern void build_map_objects_itemdata (void * start) { +// Build data speciifc to map objects of type data. + struct Item * item = (struct Item *) start; + item->cmo.name = '#' + (rrand(0, 0) % 4); } + +extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { +// Build chain of n map objects starting at start, use f() for object-specific data. + unsigned char i; + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + char still_at_start = 1; + for (i = 0; i < n; i++) { + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos = find_passable_pos(map); + f(cmo); } + if (!still_at_start) + cmo->next = 0; } extern struct yx_uint16 find_passable_pos (struct Map * map) { // Return a random passable position on map. @@ -20,6 +91,14 @@ extern struct yx_uint16 find_passable_pos (struct Map * map) { pos.x = rrand(0, 0) % map->size.x; } return pos; } +extern char is_passable (struct Map * map, struct yx_uint16 pos) { +// Check if coordinate on (or beyond) map is accessible to actor movement. + char passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + if ('.' == map->cells[pos.y * map->size.x + pos.x]) + passable = 1; + return passable; } + extern void move_monster (struct World * world, struct Monster * monster) { // Move monster in random direction, trigger fighting when hindered by player/monster. char d = rrand(0, 0) % 5; diff --git a/src/objects_on_map.h b/src/objects_on_map.h index e9c7c65..0d56c01 100644 --- a/src/objects_on_map.h +++ b/src/objects_on_map.h @@ -1,6 +1,7 @@ #ifndef ACTORS_H #define ACTORS_H +#include #include "yx_uint16.h" struct World; @@ -21,8 +22,17 @@ struct Monster { struct ChainMapObject cmo; unsigned char hitpoints; }; -extern char is_passable (struct Map *, struct yx_uint16); +extern void readwrite_map_objects_dummy (void *, FILE *); +extern void write_map_objects_monsterdata (void *, FILE *); +extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); +extern void read_map_objects_monsterdata (void *, FILE *); +extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); +extern void build_map_objects_monsterdata (void *); +extern void build_map_objects_itemdata (void *); +extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *); + extern struct yx_uint16 find_passable_pos (struct Map *); +extern char is_passable (struct Map *, struct yx_uint16); extern void move_monster (struct World *, struct Monster *); extern void move_player (struct World *, char); extern void player_wait(struct World *); diff --git a/src/roguelike.c b/src/roguelike.c index 3f5469c..162740d 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -176,88 +176,6 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta map_scroll (world->map, WEST); return 0; } -void write_map_objects_monsterdata (void * start, FILE * file) { -// Write to file data specific tto map objects of type monster. - struct Monster * monster = (struct Monster *) start; - fputc(monster->hitpoints, file); } - -void readwrite_map_objects_dummy (void * dummy, FILE * file) { -// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. - ; } - -void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { -// Write into file the map object chain starting at start, use f() for object-type specific data. - struct ChainMapObject * cmo; - for (cmo = start; cmo != 0; cmo = cmo->next) { - write_uint16_bigendian(cmo->pos.y + 1, file); - write_uint16_bigendian(cmo->pos.x + 1, file); - fputc(cmo->name, file); - f (cmo, file); } - write_uint16_bigendian(0, file); } - -void read_map_objects_monsterdata (void * start, FILE * file) { -// Read from file data speciifc to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->hitpoints = fgetc(file); } - -void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { -// Read from file chain of map objects starting at start, use f() for object-type specific data. - int * q = start; - * q = 0; - struct ChainMapObject * cmo; - struct ChainMapObject * * z = start; - uint16_t test; - char still_at_start = 1; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - if (still_at_start) { - cmo = malloc(size); - * z = cmo; - still_at_start = 0; } - else { - cmo->next = malloc(size); - cmo = cmo->next; } - cmo->pos.y = test - 1; - cmo->pos.x = read_uint16_bigendian(file) - 1; - cmo->name = fgetc(file); - f (cmo, file); } - if (!still_at_start) - cmo->next = 0; } - -void build_map_objects_monsterdata (void * start) { -// Build data specific to map objects of type monster. - struct Monster * monster = (struct Monster *) start; - monster->cmo.name = 'A' + (rrand(0, 0) % 8); - monster->hitpoints = 5; } - -void build_map_objects_itemdata (void * start) { -// Build data speciifc to map objects of type data. - struct Item * item = (struct Item *) start; - item->cmo.name = '#' + (rrand(0, 0) % 4); } - -void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { -// Build chain of n map objects starting at start, use f() for object-specific data. - int * q = start; - * q = 0; - unsigned char i; - struct ChainMapObject * cmo; - struct ChainMapObject * * z = start; - char still_at_start = 1; - for (i = 0; i < n; i++) { - if (still_at_start) { - cmo = malloc(size); - * z = cmo; - still_at_start = 0; } - else { - cmo->next = malloc(size); - cmo = cmo->next; } - cmo->pos = find_passable_pos(map); - f(cmo); } - if (!still_at_start) - cmo->next = 0; } - int main (int argc, char *argv[]) { struct World world; @@ -281,6 +199,8 @@ int main (int argc, char *argv[]) { update_log (&world, " "); struct Player player; world.player = &player; + world.monster = 0; + world.item = 0; // For interactive mode, try to load world state from savefile. FILE * file; diff --git a/src/roguelike.h b/src/roguelike.h index a933362..14ca783 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -1,7 +1,6 @@ #ifndef ROGUELIKE_H #define ROGUELIKE_H -#include #include #include "yx_uint16.h" @@ -42,13 +41,4 @@ extern void growshrink_active_window (struct WinMeta *, char); extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *); -extern void write_map_objects_monsterdata (void *, FILE *); -extern void readwrite_map_objects_dummy (void *, FILE *); -extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); -extern void read_map_objects_monsterdata (void *, FILE *); -extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); -extern void build_map_objects_monsterdata (void *); -extern void build_map_objects_itemdata (void *); -extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *); - #endif