+ target_dir = self.move_on_dijkstra_map([target])
+ if target_dir is not None:
+ self.set_task('MOVE', (target_dir,))
+ return True
+ except GameError:
+ pass
+ return False
+
+ def hunt_food_satisfaction(self):
+ for id_ in self.inventory:
+ t = self.world.get_thing(id_)
+ if t.type_ == 'food':
+ self.set_task('EAT', (id_,))
+ return True
+ for id_ in self.get_pickable_items():
+ t = self.world.get_thing(id_)
+ if t.type_ == 'food':
+ self.set_task('PICKUP', (id_,))
+ return True
+ visible_things = self.get_visible_things()
+ food_targets = []
+ for t in visible_things:
+ if t.type_ == 'food':
+ food_targets += [t.position]
+ target_dir = self.move_on_dijkstra_map(food_targets)
+ if target_dir:
+ try:
+ self.set_task('MOVE', (target_dir,))