+
+def cmd_THING_DOOR_KEY(game, key_id, door_id):
+ key = game.get_thing(key_id)
+ if not key:
+ raise GameError('thing of ID %s not found' % key_id)
+ if key.type_ != 'DoorKey':
+ raise GameError('thing of ID %s not a door key' % key_id)
+ door = game.get_thing(door_id)
+ if not door:
+ raise GameError('thing of ID %s not found' % door_id)
+ if door.type_ != 'Door':
+ raise GameError('thing of ID %s not a door' % key_id)
+ key.door = door
+cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+ crate = game.get_thing(crate_id)
+ if not crate:
+ raise GameError('thing of ID %s not found' % crate_id)
+ if crate.type_ != 'Crate':
+ raise GameError('thing of ID %s not a crate' % crate_id)
+ item = game.get_thing(item_id)
+ if not item:
+ raise GameError('thing of ID %s not found' % item_id)
+ if item.type_ == 'Crate':
+ raise GameError('thing of ID %s is a crate' % item_id)
+ crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
+
+def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
+ game.draw_control_presets = draw_control_presets
+cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'