self.flash = True
self.switch_mode('play')
return
+ if mode_name == 'drop_thing' and\
+ not (hasattr(player, 'carrying' or player.carrying)):
+ self.log_msg('? not carrying anything droppable')
+ self.flash = True
+ self.switch_mode('play')
+ return
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
elif mode_name in {'name_thing', 'admin_thing_protect'}: