if t.position == self.explorer:
protection = t.protection
if protection == '.':
- protection = 'unprotected'
- info += 'THING: %s / protection: %s / %s' %\
- (t.type_, protection, self.game.thing_types[t.type_])
+ protection = 'none'
+ info += 'THING: %s / %s' % (t.type_,
+ self.game.thing_types[t.type_])
if hasattr(t, 'player_char'):
info += t.player_char
if hasattr(t, 'name'):
info += ' (%s)' % t.name
- info += '\n'
+ info += ' / protection: %s\n' % protection
if self.explorer in self.game.portals:
info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
else: