-#!/usr/bin/env python3
+e!/usr/bin/env python3
import curses
import queue
import threading
def cmd_THING_CHAR(game, thing_id, c):
t = game.get_thing(thing_id)
if t:
- t.player_char = c
+ t.thing_char = c
cmd_THING_CHAR.argtypes = 'int:nonneg char'
def cmd_MAP(game, geometry, size, content):
protection = 'none'
info += 'THING: %s / %s' % (t.type_,
self.game.thing_types[t.type_])
- if hasattr(t, 'player_char'):
- info += t.player_char
+ if hasattr(t, 'thing_char'):
+ info += t.thing_char
if hasattr(t, 'name'):
info += ' (%s)' % t.name
info += ' / protection: %s\n' % protection
for t in self.game.things:
symbol = self.game.thing_types[t.type_]
meta_char = ' '
- if hasattr(t, 'player_char'):
- meta_char = t.player_char
+ if hasattr(t, 'thing_char'):
+ meta_char = t.thing_char
if t.position in used_positions:
meta_char = '+'
map_lines_split[t.position.y][t.position.x] = symbol + meta_char