portable = False
protection = '.'
commandable = False
+ carried = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if self.game.sessions[c_id]['thing_id'] == self.id_:
self.game.io.send(msg, c_id)
break
+
+ def uncarry(self):
+ t = self.carrying
+ t.carried = False
+ self.carrying = None
+ return t