if (tokens[0] === 'TURN') {
game.turn_complete = false;
game.turn = parseInt(tokens[1]);
- } else if (tokens[0] === 'PSEUDO_FOV_WIPE') {
+ } else if (tokens[0] === 'OTHER_WIPE') {
game.portals_new = {};
explorer.annotations_new = {};
game.things_new = [];