<button id="teleport"></button>
<button id="install"></button>
<button id="wear"></button>
+ <button id="spin"></button>
</td>
</tr>
<tr>
<li>help: <input id="key_help" type="text" value="h" />
<li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
<li>teleport: <input id="key_teleport" type="text" value="p" />
+<li>spin: <input id="key_spin" type="text" value="S" />
<li>open/close: <input id="key_door" type="text" value="D" />
<li>consume: <input id="key_consume" type="text" value="C" />
<li>install: <input id="key_install" type="text" value="I" />
'consume': 'consume',
'install': '(un-)install',
'wear': '(un-)wear',
+ 'spin': 'spin',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
'wear': 'WEAR',
'command': 'COMMAND',
'consume': 'INTOXICATE',
+ 'spin': 'SPIN',
},
offset: [0,0],
map_lines: [],
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing", "drop_thing"]
this.mode_play.available_actions = ["move", "teleport", "door", "consume",
- "install", "wear"];
+ "install", "wear", "spin"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
server.send(["TASK:INSTALL"]);
} else if (event.key === tui.keys.wear && tui.task_action_on('wear')) {
server.send(["TASK:WEAR"]);
+ } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
+ server.send(["TASK:SPIN"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
document.getElementById("wear").onclick = function() {
server.send(['TASK:WEAR']);
};
+document.getElementById("spin").onclick = function() {
+ server.send(['TASK:SPIN']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};