print("Ignoring beyond SEED_MAP: " +
"No thing action with name 'wait' defined.")
return
- if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
- print("Ignoring: No valid SLIPPERS set.")
- return
- if not world_db["PLANT_0"] in world_db["ThingTypes"]:
- print("Ignoring: No valid PLANT_0 set.")
- return
- #for name in specials:
- # if world_db[name] not in world_db["ThingTypes"]:
- # print("Ignoring: No valid " + name + " set.")
- # return
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ print("Ignoring: No valid " + name + " set.")
+ return
world_db["Things"] = {}
make_map()
world_db["WORLD_ACTIVE"] = 1
if (world_db["FAVOR_STAGE"] > 0
and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
- #elif t["T_TYPE"] == world_db["PLANT_1"];
- # world_db["GOD_FAVOR"] += 25
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
#elif world_db["FAVOR_STAGE"] >= 4 and \
# t["T_TYPE"] == world_db["ANIMAL_1"]:
# log("The Island God SMILES upon a new-born bear baby.")
t["T_LIFEPOINTS"] = 1
from server.config.misc import decrement_lifepoints_func
decrement_lifepoints_func(t)
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ return
+ wood_id = None
+ for id in t["T_CARRIES"]:
+ type_material = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+ == "wood"):
+ wood_id = id
+ break
+ if wood_id != None:
+ t["T_CARRIES"].remove(wood_id)
+ del world_db["Things"][wood_id]
+ world_db["MAP"][pos] = ord("|")
+ log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
+ + " you build a wooden barrier from your "
+ + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
+ " make yourself useful there. I will count each further "
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ " that grows to your favor.\"")
- elif world_db["GOD_FAVOR"] > 150:
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe"
+ + " you can help me spread another plant. It multiplies faster"
+ + ",and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very carefu"
+ + "l with it! I also give you another tool that may be helpful"
+ + ".\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed tha"
+ + "t you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great wor"
+ + "k. Be more careful this time when planting it.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 9000:
world_db["FAVOR_STAGE"] = 9001
log("The Island God speaks to you: \"You have proven yourself wort"
+ "hy of my respect. You were a good citizen to the island, a"
from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
from server.config.misc import decrement_lifepoints_func
+ from server.new_thing import new_Thing
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if ord("X") == world_db["MAP"][pos]:
world_db["GOD_FAVOR"] -= 1
chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
- if (chop_power > 0 and 0 == int(rand.next() / chop_power)):
+
+ case_X = world_db["MAP"][pos] == ord("X")
+ if (chop_power > 0
+ and ((case_X and
+ 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
if t == world_db["Things"][0]:
log("You chop it DOWN.")
world_db["GOD_FAVOR"] -= 10
world_db["MAP"][pos] = ord(".")
+ i = 3 if case_X else 1
+ for i in range(i):
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
build_fov_map(t)
return
passable = chr(world_db["MAP"][pos]) in symbols_passable
x = pos % world_db["MAP_LENGTH"]
world_db["altar"] = (y, x)
altar_found = True
- valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
- valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"]
+ specials_set = True
+ for name in world_db["specials"]:
+ if world_db[name] not in world_db["ThingTypes"]:
+ specials_set = False
if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and valid_slippers and valid_plant0:
+ world_db["MAP"] and specials_set:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
else:
print("Ignoring: Not all conditions for world activation met.")
-def command_slippers(str_int):
- val = integer_test(str_int, 0)
- if None != val:
- world_db["SLIPPERS"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["SLIPPERS"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("SLIPPERS matches no known ThingTypes, deactivating world.")
-
-def command_plant0(str_int):
- val = integer_test(str_int, 0)
- if None != val:
- world_db["PLANT_0"] = val
- if world_db["WORLD_ACTIVE"] and \
- world_db["PLANT_0"] not in world_db["ThingTypes"]:
- world_db["WORLD_ACTIVE"] = 0
- print("PLANT_0 matches no known ThingTypes, deactivating world.")
-
def play_move(str_arg):
if action_exists("move"):
from server.config.world_data import directions_db, symbols_passable
and t == world_db["Things"][0]):
log("To use this item for chopping, move towards a tree "
+ "while carrying it in your inventory.")
+ return
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X")
+ or world_db["MAP"][pos] == ord("|")):
+ log("Can't build when standing on barrier.")
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ log("Can't build when standing objects.")
+ return
+ wood_id = None
+ for id in t["T_CARRIES"]:
+ type_material = world_db["Things"][id]["T_TYPE"]
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"]
+ == "wood"):
+ wood_id = id
+ break
+ if wood_id == None:
+ log("You can't use a "
+ + world_db["ThingTypes"][type]["TT_NAME"]
+ + " without some wood in your inventory.")
+ return
elif type != world_db["SLIPPERS"] and not \
world_db["ThingTypes"][type]["TT_TOOL"] == "food":
log("You CAN'T consume this thing.")
else:
print("Illegal inventory index.")
+def specialtypesetter(name): # #
+ def helper(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db[name] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db[name] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print(name + " fits no known ThingType, deactivating world.")
+ return helper
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
if not "GOD_FAVOR" in world_db:
world_db["SLIPPERS"] = 0
if not "PLANT_0" in world_db:
world_db["PLANT_0"] = 0
+if not "PLANT_1" in world_db:
+ world_db["PLANT_1"] = 0
+if not "TOOL_0" in world_db:
+ world_db["TOOL_0"] = 0
+if not "LUMBER" in world_db:
+ world_db["LUMBER"] = 0
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
-commands_db["SLIPPERS"] = (1, False, command_slippers)
-commands_db["PLANT_0"] = (1, False, command_plant0)
+commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
+commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
+commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
+commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
+commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)