print("Ignoring: No valid " + name + " set.")
return
world_db["Things"] = {}
- make_map()
+ make_map_func()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
def thingproliferation(t, prol_map):
from server.new_thing import new_Thing
- global directions_db, mv_yx_in_dir_legal
+ global directions_db, mv_yx_in_dir_legal, rand
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and \
(world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
world_db["GOD_FAVOR"] += 750
def make_map():
+ from server.make_map import make_map, is_neighbor, new_pos
global rand
-
- def is_neighbor(coordinates, type):
- y = coordinates[0]
- x = coordinates[1]
- length = world_db["MAP_LENGTH"]
- ind = y % 2
- diag_west = x + (ind > 0)
- diag_east = x + (ind < (length - 1))
- pos = (y * length) + x
- if (y > 0 and diag_east
- and type == chr(world_db["MAP"][pos - length + ind])) \
- or (x < (length - 1)
- and type == chr(world_db["MAP"][pos + 1])) \
- or (y < (length - 1) and diag_east
- and type == chr(world_db["MAP"][pos + length + ind])) \
- or (y > 0 and diag_west
- and type == chr(world_db["MAP"][pos - length - (not ind)])) \
- or (x > 0
- and type == chr(world_db["MAP"][pos - 1])) \
- or (y < (length - 1) and diag_west
- and type == chr(world_db["MAP"][pos + length - (not ind)])):
- return True
- return False
-
- world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+ make_map()
length = world_db["MAP_LENGTH"]
- add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
- while (1):
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
- if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
- break
- world_db["MAP"][pos] = ord(".")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
- single_allowed = rand.next() % 32
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "." == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "X")):
- world_db["MAP"][pos] = ord("X")
- i_trees += 1
n_colons = int((length ** 2) / 16)
i_colons = 0
while (i_colons <= n_colons):
single_allowed = rand.next() % 256
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if ("." == chr(world_db["MAP"][pos])
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
altar_placed = False
while not altar_placed:
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if (("." == chr(world_db["MAP"][pos]
or ":" == chr(world_db["MAP"][pos]))
and not is_neighbor((y, x), "X"))):
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
- world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
- world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
- world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
- world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
- world_db["PLANT_1"] = 0
-if not "ANIMAL_0" in world_db:
- world_db["ANIMAL_0"] = 0
-if not "ANIMAL_1" in world_db:
- world_db["ANIMAL_1"] = 0
-if not "TOOL_0" in world_db:
- world_db["TOOL_0"] = 0
-if not "TOOL_1" in world_db:
- world_db["TOOL_1"] = 0
-if not "LUMBER" in world_db:
- world_db["LUMBER"] = 0
-if not "EMPATHY" in world_db:
- world_db["EMPATHY"] = 0
+def set_zero_if_undefined(key):
+ if not key in world_db:
+ world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+ "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+ set_zero_if_undefined(key)
+
world_db["terrain_names"][":"] = "SOIL"
world_db["terrain_names"]["|"] = "WALL"
world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
- "LUMBER", "ANIMAL_0", "ANIMAL_1"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]