get_position_index(self.tui.examiner_position)
terrain = self.tui.game.world.map_.terrain[pos_i]
lines = [terrain]
- for t in self.tui.game.world.things:
- if t.position == self.tui.examiner_position:
- lines += [t.type_]
+ for t in self.tui.game.world.things_at_pos(self.tui.examiner_position):
+ lines += [t.type_]
return lines