super().__init__(*args, **kwargs)
self.player_id = 0
+ def new_thing_id(self):
+ if len(self.things) == 0:
+ return 0
+ return self.things[-1].id_ + 1
+
def new_map(self, yx):
self.map_ = self.game.map_type(yx)
def make_new(self, yx, seed):
import random
+
+ def add_thing(type_):
+ t = self.game.thing_types[type_](self)
+ t.position = [random.randint(0, yx[0] -1),
+ random.randint(0, yx[1] - 1)]
+ self.things += [t]
+ return t
+
+ self.things = []
random.seed(seed)
self.turn = 0
self.new_map(yx)
self.map_[pos] = '#'
continue
self.map_[pos] = random.choice(('.', '.', '.', '.', 'x'))
- player = self.game.thing_types['human'](self, 0)
- player.position = [random.randint(0, yx[0] -1),
- random.randint(0, yx[1] - 1)]
- npc = self.game.thing_types['monster'](self, 1)
- npc.position = [random.randint(0, yx[0] -1),
- random.randint(0, yx[1] -1)]
- item = self.game.thing_types['item'](self, 2)
- item.position = [random.randint(0, yx[0] -1),
- random.randint(0, yx[1] -1)]
- self.things = [player, npc, item]
+
+ player = add_thing('human')
+ self.player_id = player.id_
+ add_thing('monster')
+ add_thing('monster')
+ add_thing('item')
+ add_thing('item')
return 'success'