class Task_MOVE(Task):
argtypes = 'string:direction'
+ def get_move_target(self):
+ return self.thing.world.game.map_geometry.move(self.thing.position,
+ self.args[0],
+ self.thing.world.game.map_size)
+
def check(self):
- test_pos = (YX(0,0),
- self.thing.world.maps[YX(0,0)].
- move(self.thing.position[1], self.args[0]))
- if test_pos == (YX(0,0), None):
- raise GameError('would move outside map bounds')
+ test_pos = self.get_move_target()
if self.thing.world.maps[test_pos[0]][test_pos[1]] != '.':
raise GameError('%s would move into illegal terrain' % self.thing.id_)
for t in self.thing.world.things_at_pos(test_pos):
raise GameError('%s would move into other thing' % self.thing.id_)
def do(self):
- self.thing.position = YX(0,0), self.thing.world.maps[YX(0,0)].\
- move(self.thing.position[1], self.args[0])
+ self.thing.position = self.get_move_target()