-class Task_DROP(Task):
+class TaskOnInventoryItem(Task):
+ argtypes = 'int:nonneg'
+
+ def _basic_inventory_item_check(self):
+ item = self.thing.world.get_thing(self.args[0], create_unfound=False)
+ if item is None:
+ raise GameError('no thing of ID %s' % self.args[0])
+ if item.id_ not in self.thing.inventory:
+ raise GameError('no thing of ID %s in inventory' % self.args[0])
+ return item
+
+ def _eliminate_from_inventory(self):
+ item = self.thing.world.get_thing(self.args[0])
+ del self.thing.inventory[self.thing.inventory.index(item.id_)]
+ item.in_inventory = False
+ return item
+
+
+
+class Task_DROP(TaskOnInventoryItem):
argtypes = 'int:nonneg'
def check(self):
- to_drop = self.thing.world.get_thing(self.args[0], create_unfound=False)
- if to_drop is None:
- raise GameError('no thing of ID %s to drop' % self.args[0])
- if to_drop.id_ not in self.thing.inventory:
- raise GameError('no thing of ID %s to drop in inventory'
- % self.args[0])
+ self._basic_inventory_item_check()
+
+ def do(self):
+ self._eliminate_from_inventory()
+
+
+
+class Task_EAT(TaskOnInventoryItem):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_eat = self._basic_inventory_item_check()
+ if to_eat.type_ != 'food':
+ raise GameError('thing of ID %s s not food' % self.args[0])
def do(self):
- to_drop = self.thing.world.get_thing(self.args[0])
- del self.thing.inventory[self.thing.inventory.index(to_drop.id_)]
- to_drop.in_inventory = False
+ to_eat = self._eliminate_from_inventory()
+ del self.thing.world.things[self.thing.world.things.index(to_eat)]
+ self.thing.health += 50